Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Wednesday, January 28, 2009

One Man's Dungeon is Another Man's Dragon

Apologies for the extended hiatus. I flatter myself to think you missed reading my musings, lovely readers, and that you will start reading again.

At a common area here on campus there is a group that meets every day, and they are there for several hours at a time. They seem to have a strong sense of friendship and community, they welcome new members into their group, they eat together, they study together. From what I’ve gleaned while observing them as a sociological phenomenon, they look like a group of guys and girls that anyone would like to be a part of. That is, of course, excepting what it is that they do for those several hours: this subject field group in my study of people-who-don’t-know-I’m-watching-them is none other than the Fantasy Card-Game and Role-Play Club.
I’m sure that’s not their official name, and I’m sure that they all stopped caring if I watched them around the seventh grade. But as another part of my human behavioral study, I have also watched people watch this group, and I am fascinated by their reactions. Most people just smile and chuckle when they realize that there is indeed still a market for Pokémon card binders, or remark without viciousness, “I remember when those were, like, the coolest thing.” This is a perfectly natural and unjudgemental reaction; it’s about what I did the first time I noticed that the Dungeon and Dragons faction of society had relocated their fanastical battles from someone’s basement to the actual real world.
Then there is another group entirely – the group that would never deign to play an imaginative card game, or dress up as a wizard even once, or indulge the fantasy of a world where magic exists. When these people see the tables of knights battling orcs or supernatural beasts with special powers simulated on two-by-three cardboard, it’s not a smile and a chuckle that come to their faces. It’s a condemning snicker, a scoff, an “Omigawd, what a bunch of freaks” that leaves their lips. These reactions are thankfully infrequent, and while I realize I am overly harsh in my condemnation of these magicless nay-sayers, I also get overly upset with anyone who condemns a passion on a glance. Maybe these haters’ lives are so magical that they don’t understand the need for alternate realities. But I doubt it.
My real objection to those who laugh at a group of obviously intelligent people who display a sense of community and care is this: Why is uncool to have passions? Sure, I’m not so skilled at Dungeons and Dragons, and I wasn’t even cool enough for Pokemon when they were the coolest thing. But I appreciate anyone who is interested in anything. The time and effort it must take to learn all those rules, all those details of the elaborate other-worlds inhabited in those games, the community that is created when the players come together to ‘battle’, and even the open display of such a fringe passion, is commendable. We all have our own alternative realities, and it seems to me that the one of wizards and dragons that the card-players seem to favor is much better than the altered reality the rest of campus seems to like to escape to (that is to say, the State of Intoxication).
I have probably grossly misreferenced the games these people love so much, and I have probably misjudged both this group and those who condemn them. But from where I sit, watching them without having them watch me, to care deeply is to take a risk. To display one’s passions is to risk being watched, being lauded, or being condemned. And these are risks we should all be willing to take to make a few friends, have a little fun, or make a tiny piece of our fantasy worlds become real.